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Hand of fate lich
Hand of fate lich




hand of fate lich

A Humanoid killed by this magic rises as a zombie at the start of Vecna's next turn and acts immediately after Vecna in the initiative order. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failed save, or half as much damage on a successful one. Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

hand of fate lich

On a successful save, the creature takes half as much damage and isn't frightened. On a failed save, the creature takes 36 (8d8) necrotic damage and is frightened of Vecna for 1 minute. Each creature in that area must make a DC 22 Constitution saving throw. Vecna conjures a torrent of flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating. Until it succeeds on this save, the afflicted target can't regain hit points.įlight of the Damned (Recharge 5–6). Immediately after taking this damage on its turn, the target can make a DC 20 Constitution saving throw, ending the effect on itself on a success. If the target is a creature, it is afflicted by entropic magic, taking 9 (2d8) necrotic damage at the start of each of its turns. Combat Rogue DPS Pre-Raid Best in Slot Gear - Wrath of the Lich King Classic.

#Hand of fate lich plus#

Hit: 7 (1d4 + 5) piercing damage plus 9 (2d8) necrotic damage. These are hand-crafted BiS lists that aim to maximize your characters. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. He then makes two attacks with Afterthought.Īfterthought. Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting.






Hand of fate lich